![]() ![]() Thank you dude, I don't mean to sound harsh in my critique as I'm loving the game so far and just trying to lend advice where I see an opportunity. Make sure the correct screen is displayed for the voice command that you are. Keep up the good work my man, I'll be watching for charlie in the trees ) I spent many an hour in Swat 4 with voice control, great fun and so immersive when it's working well. Alone it's great for accessibility for those who can't use a mouse and keyboard so well, and is often overlooked as a feature worth investing any time into but when done well it can really enhance the whole experience. ![]() Thanks for adding in in the first place though. It would be an awesome feature with some adjustment and would really enhance the atmosphere you've created here. Understandably there's some limitations with voice control but it doesn't have to be limited to processing one word at a time, it's pretty unusable as it stands from an immersion point of view. Here's one example of live communications. My Dad was in the Signals back in the day you see, you certainly don't speak slowly with significant pauses, you never know when you might get cut off and time is always of the essence. It's why you have readbacks and confirmations, radio protocol is built with error checking in mind in order to overcome misunderstanding when it matters. You'd think that but the reality is very different. I think that when it comes to military radio communication you would separate the words with significant pauses rather than risk that you won't be understand correctly ) be designed to accommoda : data, teletypewriter, and voice transmissions. Would be nice to have a few options, "Alpha what's your status, over?" "Alpha How's it going over there?" be equipped with a command over - ride capability when required and be. Voice control is very overlooked these days and it's absolutely perfect for this. Reckon you'll look into refining the feature somewhat? Finally we present mitigation techniques that defend existing ASR systems against such threat.Originally posted by Sadist_cain:there's qute a bit of delay with the voice currently, it feels very unnatural. We also demonstrate that such CommanderSongs can be spread through Internet (e.g., YouTube) and radio, potentially affecting millions of ASR users. Our research shows that this can be done automatically against real world ASR applications. For this purpose, we developed novel techniques that address a key technical challenge: integrating the commands into a song in a way that can be effectively recognized by ASR through the air, in the presence of background noise, while not being detected by a human listener. Specifically, we find that the voice commands can be stealthily embedded into songs, which, when played, can effectively control the target system through ASR without being noticed. ![]() In this paper, we demonstrate that not only are more practical and surreptitious attacks feasible but they can even be automatically constructed. The impacts of such threats, however, are less clear, since they are either less stealthy (producing noise-like voice commands) or requiring the physical presence of an attack device (using ultrasound speakers or transducers). Radio Commander includes: - 9 main campaign. Make hard choices in a narrative driven experience and face the outcome. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre. Keep track of the situation based on their voice reports only. The popularity of automatic speech recognition (ASR) systems, like Google Assistant, Cortana, brings in security concerns, as demonstrated by recent attacks. Use the radio to give commands to the soldiers on the battlefield. ![]()
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